Even if I do eventually conquer the civ, I'm almost always too far behind to catch up.Īdding barbarians to the game will also force you to focus more on military in the first few turns (and less on builders and settlers) because your one warrior out scouting will not be enough to fend off a barbarian attack if they find one of your cities. Otherwise I just get bogged down in a war of attrition without much to show for it while the other civs pull ahead. I usually need to wait until I've got a few established cities (from my own settlers and/or from conquering city-states) before I have a chance of conquering a neighboring major civ. At least in my experience, they simply outnumber and outproduce you, especially in the early game. I usually play on Emperor or Immortal, and a few archers produced by two early cities are not going to be enough to quickly conquer an entire major civilization when the AI starts with extra settlers and warriors. However, if you're looking to eventually increase the challenge, I don't think the details will be very effective at higher difficulties or if barbarians are in the game. The extra cities and territory from conquering an early neighbor are usually well worth the drawbacks, especially if you can do it before pissing off the other civs. I use the same strategic idea for the early game in just about every victory type, with the exception that you need an early Holy Site for a religious victory to ensure you get a Great Prophet. There’s nothing worse than being behind in science. My first district is usually a campus if I’m not forming a religion. From there, I choose which side I wanna ally with and let it play out. Pretty early on you can always see two “teams” form between the AI civs (I usually play on a gigantic map with 35 civs on it) so early on I will normally see like 7-8 civs start to gang up on 3-4 civs. I focus on who’s on my continent and close to me and I kinda let it play out. I kinda focus on localized gameplay early game-the less civs I meet early on, the better.then you don’t hear about warmongering or randomly piss faraway civs off. But I always end up the strongest Civ on my continent. This will put loyalty pressure on surrounding civs-you can take their cities that way without spamming archers and building a settler.if you can steal a city via loyalty, you save like 30 turns Bc you don’t need to build a settler.įinding city states first is very important for their extra bonuses early game same with tribal villagesįor some reason, I always hold off on sailing for longer than I should. Monuments are a smart first build if you have the space and time to get it done without issue. Rushing archery is definitely important if you want to go to war early If you want to play a religious playthrough, rush astronomy and build a holy site with a shrine ASAP.if you don’t want to play religion, don’t waste any time building any holy sites I fill my continent with cities and have a good foothold in the other continent by the time all of the room to settle is taken up.Īny other good strategies out there? I imagine once I go up to the next difficulty level I may need some new ones. Spam settlers and research the naval techs right away so I can start settling the other continent while there is still room. This eliminates one civ and usually leaves me on a continent by myself. I can usually capture any settlers they send out during the attack but if they get another city founded it is easy to capture after I get the capital. Spam archers out of my two cities, surround the other civs capital and take it down. Make a settler and found 2nd city near other civs capital. Get mining and pottery then go for animal husbandry and archery. Make a builder first to improve resources around the city. This is the strategy I use.įound city and use warrior to explore and find other civs capital Who has a good early game strategy to share? I've been playing off and on for a few months and am up to King difficulty with barbarians turned off (more fun less annoyance).
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